Specifically, since there are only certain enemies that drop certain items, like Unicorn horns from unicorns, that only spawn on the surface, similar with other evil biomes. This will also let us have enemies spawn we may need without the hassle of the entire snow biome being corruptible, similar to the Desert. Frost grass will work functionally as a remedy, while if we were to add "corruptible" snow, I feel like a decoration only for that would be important if that were to be added, in order to avoid the issue where many people feel corruptible and spreadable through snow would be too much of a hassle, similar to Sandstone. It's nothing crazy game-changing, but definitely a quality of life feature I'd love to see in this game to make it easier for people who may not know how to make evil biomes manually, and to eradicate that inconvenience. Even though there is ways to spread the hallow outside the snow manually, I feel like that's always a huge hassle just to get enemies that may be important for progression or bosses with the evils in pre-hardmode. Though this is solely to remedy the issue where enemies like Unicorns, Face Monsters, Pixies, Rainbow Slimes, and even the Hallow Bosses like Queen Slime would benefit from having more area to recognize the biome without some form of enraging when the hallow, spawns in the snow. Though I want to iterate that if there is possibility for Snow Blocks as a Non-Spreading Alternative for building, that would also be interesting to the game. So to remedy this I came up with a Frost Grass or a layer that acts identical to how grass does in the Purity Forest biome, but instead on Snow blocks. However, many people did not like this idea, but still ran into a similar issue, that they themselves feel should be fixed. Originally, Corruptible Snow Blocks came to mind to mention for a solution, similar to Corruptible Sand Blocks. This does apply to the Hallow more so than the evils, but I feel it's important to note. The main reason I see this as a huge issue, is especially with the Hallow, and surface specific Hallow, Corruption, and Crimson enemies. The previous iteration of this post mentioned Corruptible Snow Blocks, which seemed like too much hassle for some people. I noticed a huge issue when playing vanilla terraria I have on a more often basis than I would like that Surface Snow biomes don't have any variations. I propose an Idea that I believe would help Terraria greatly for east of use for players in the game.
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